There are many blogs you could be reading at the moment, so I have to say I appreciate that you’re with me today, here. With this I will try and periodically update my fans of what I’m working on, how things progress, or topics I feel the need to rant on. That said, welcome to Shattered Oz.
Oz, as a whole, is a concept that encompasses all genres at once. The original book series had tremendous amounts of fantasy, horror, romance, and mystery sprinkled into heavy doses of nonsensical literature. In growing up and reading as a teen, I started off with a serious fantasy addiction thanks to J.R.R. Tolkien, Terry Brooks, C.S. Lewis, and Piers Anthony.
Once I got into my later teens, it was horror all the way. Dean Koontz, John Saul, and Greg Iles. The horror genre really spoke to me. I had explored other genres in the hopes they would enthrall me the same way, with no luck. This mixture created my inspiration for the future. I started eating up anything I could that delved into this genre crossover. Neil Gaiman and his Sandman Series was huge in shaping my writing style. His blending of existences in both the living world and the dead began expanding my mind into the psychological end of both horror and fantasy.
I had read the complete Oz series as a teen once my mother had forbidden me to read any of her Stephen King collection. I burned through them as quick as I could, rereading them all immediately after. I moved on then to Narnia, although I found myself put off by the obvious Christianity references. With my troubled childhood, I had difficulty believing someone I couldn’t see would be there for me when the ones I could see were not. Neil Gaiman & Clive Barker spoke to this aspect in me, pushing me to see past the pain and believe that maybe, the darkness wasn’t there go hide something demonic. Maybe it was there to envelope and comfort me.
In my 20’s, I happened upon a writer who had bridged the gap in the horror/fantasy realm, then surged into the visual realm of video games to bring his stories to life. American McGee arrived with his version of Alice on PlayStation 2. Since then, I’ve followed his work and been an huge fan.
Just before this point, Keiichiro Toyama brought us Silent Hill, which my good friend Jon Hite and I completed the day we got it. The cerebral storytelling of Silent Hill and my original love for Oz, brought me to my creation of my own series.
The Origins of Oz focuses on the bridge between reality and fantasy. Instead of having a parallel existence where a fantasy world of flying sticks and wizards were always there and we just didn’t know it, I decided to open up a new idea. What if fantasy is the “real” world, based of psychological degradation? Maybe somewhere, a person is out there that holds an intangible key that, through pain and torment, can use it unknowingly and end the existence of the rules we have grown to understand. The rules are rewritten, for better or worse. That, in a nutshell, is the basis behind The Origins of Oz.
The Relics of Oz allows us to adventure into that new world. Oz being only the hub of its permanence, the new land has bridged out like tentacles, acquiring newer, smaller entities of subsistence. Within these areas are Lucidity (Wonderland) and Never(Neverland).
In my next blog, I will explore the ideas behind these two areas, and how they compare to their central hub, Oz.
Image: 365::115 – write by Sarah Reid